The weekly webinar series for the #ASCILITEMLSIG #SOTELNZ #CMALTcMOOC and #MESH360 networks will begin again this Friday 26th July at 10:30am New Zealand time, with special guest @NeilCowie3 on "Apps and websites for language learning". Tune in to the Hangout On Air https://youtu.be/jPEYDfZP8OU
Call for Papers Research in Learning Technology (RLT) MMR Special Collection Mobile Mixed Reality Enhanced Learning - Update 2019 - Call for Papers https://journal.alt.ac.uk/index.php/rlt/CFP Guest editors Dr Thomas Cochrane, Centre for Learning And Teaching, Auckland University of Technology, New Zealand. firstname.lastname@example.org Associate Professor James Birt, Faculty of Society and Design, Bond University, Australia. email@example.com. Dr Vickel Narayan, Faculty of Business and Economics, University of Sydney, Australia. firstname.lastname@example.org Focus of the special collection update Mobile Mixed Reality (MMR) is a rapidly developing technology that is being implemented in many different learning environments. A lot has changed already since the publication of our 2018 Special Collection on MMR, and this update to the 2018 special collection on MMR for 2019 will highlight the latest research in this domain.
⚡️ “#XR Showcase & Bootcamp” Latest showcase of projects from the #MESH360 research cluster https://www.researchgate.net/project/MESH360 @ToddStretton @caguayoNZ @victoriomartin @Jinhong5849 @aiello_stephen @wilkinson_norm @Srgurr https://twitter.com/i/moments/1142979328302407682
The Mixed Reality Showcase 13 June 2019 @ 12-1pm WO1020 On June 13, come and experience a showcase of Mixed Reality projects currently underway at AUT. Hear from Jin Hong (CfLAT), Todd Stretton (Physiotherapy), Sally Britnell (Nursing), Claudio Aguayo and the AppLab, and Stephen Aiello (Paramedicine), about their journeys to developing immersive reality experiences for their students. Immersive learning environments cover virtual CAVEs, desktop computing environments, tethered and mobile head mounted displays, as well as augmented reality glasses and mobile smartphone based implementations. Immersive learning environments can also be enhanced through the use of positional, haptic, and biometric feedback. This is a rapidly developing technology, and policy makers need to be informed of where the technology is headed, what are the best current options, and how best to meet educational goals through the investment in the design of learning environments that utilise these technologies (Walker,…
Why get involved with the #CMALTcMOOC? - Food for thought & action: https://www.tandfonline.com/doi/full/10.1080/10494820.2017.1419497 Conclude institutional investment decisions directed to institutional flexibility & student satisfaction agenda – but little support 4 pedagogic innovation in course design & delivery approaches. Digital Capability PD key #CMALT #ASCILITE #ASCILITEMLSIG #CMALTcMOOC Reference: Walker, Richard, Jenkins, Martin, & Voce, Julie. (2018). The rhetoric and reality of technology-enhanced learning developments in uk higher education: Reflections on recent ucisa research findings (2012–2016). Interactive Learning Environments, 26(7), 858-868. doi: 10.1080/10494820.2017.1419497