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Call For Papers: Research in Learning Technology #SOTELNZ #ASCILITEMLSIG #ALTC #MESH360

#ASCILITEMLSIG, #cmaltcmooc, #mesh360, #PJTEL, #sotelnz
Call for Papers Research in Learning Technology (RLT) MMR Special Collection  Mobile Mixed Reality Enhanced Learning - Update 2019 - Call for Papers https://journal.alt.ac.uk/index.php/rlt/CFP Guest editors Dr Thomas Cochrane, Centre for Learning And Teaching, Auckland University of Technology, New Zealand. thomas.cochrane@aut.ac.nz Associate Professor James Birt, Faculty of Society and Design, Bond University, Australia. jbirt@bond.edu.au. Dr Vickel Narayan, Faculty of Business and Economics, University of Sydney, Australia. vickel.narayan@sydney.edu.au  Focus of the special collection update Mobile Mixed Reality (MMR) is a rapidly developing technology that is being implemented in many different learning environments. A lot has changed already since the publication of our 2018 Special Collection on MMR, and this update to the 2018 special collection on MMR for 2019 will highlight the latest research in this domain.
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Welcoming AUT Midwifery to #MESH360

#mesh360
The Midwifery Team Brigid Beehan and Clare Barrett have joined the #MESH360 project with their "Birthing Room" Seekbeak VR scenario linked off the AUT Clinical Health VR Hub https://seekbeak.com/snaps/GYbjNx9p1A7 See the direct link at https://seekbeak.com/v/xLrqVp05zbp
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#MESH360 #XRBootcamp & Showcase

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⚡️ “#XR Showcase & Bootcamp” Latest showcase of projects from the #MESH360 research cluster https://www.researchgate.net/project/MESH360 @ToddStretton @caguayoNZ @victoriomartin @Jinhong5849 @aiello_stephen @wilkinson_norm @Srgurr https://twitter.com/i/moments/1142979328302407682
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#SOTELNZ upcoming events

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The Mixed Reality Showcase  13 June 2019 @ 12-1pm WO1020 On June 13, come and experience a showcase of Mixed Reality projects currently underway at AUT. Hear from Jin Hong (CfLAT), Todd Stretton (Physiotherapy), Sally Britnell (Nursing), Claudio Aguayo and the AppLab, and Stephen Aiello (Paramedicine), about their journeys to developing immersive reality experiences for their students. Immersive learning environments cover virtual CAVEs, desktop computing environments, tethered and mobile head mounted displays, as well as augmented reality glasses and mobile smartphone based implementations. Immersive learning environments can also be enhanced through the use of positional, haptic, and biometric feedback. This is a rapidly developing technology, and policy makers need to be informed of where the technology is headed, what are the best current options, and how best to meet educational goals through the investment in the design of learning environments that utilise these technologies (Walker,…
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Still time to join us for #CMALTcMOOC Week1 2019

#ASCILITEMLSIG, #cmaltcmooc, #PJTEL, #sotelnz, Research, Statistics
Why get involved with the #CMALTcMOOC? - Food for thought & action: https://www.tandfonline.com/doi/full/10.1080/10494820.2017.1419497 Conclude institutional investment decisions directed to institutional flexibility & student satisfaction agenda – but little support 4 pedagogic innovation in course design & delivery approaches. Digital Capability PD key #CMALT #ASCILITE #ASCILITEMLSIG #CMALTcMOOC Reference: Walker, Richard, Jenkins, Martin, & Voce, Julie. (2018). The rhetoric and reality of technology-enhanced learning developments in uk higher education: Reflections on recent ucisa research findings (2012–2016). Interactive Learning Environments, 26(7), 858-868. doi: 10.1080/10494820.2017.1419497
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