Visual Design

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Overview

Augmenting the classroom and the community

Research

Sinfield, D., Cochrane, T., & Steagall, M. (2017, 7-10 May). Augmented Reality: Connecting the classroom and the community. Paper presented at the THETA2017: Connecting Minds, Creating the Future, Auckland.

Cochrane, T., & Sinfield, D. (2017, 4-6 December). Mobile Virtual Reality Workshop. Paper presented at the Ascilite 2017, University of Southern Queensland, Toowoomba, Australia.

Cochrane, T., Cook, S., Aiello, S., Christie, D., Sinfield, D., Steagall, M., & Aguayo, C. (2017). A DBR Framework for Designing Mobile Virtual Reality Learning Environments. Australasian Journal of Educational Technology (AJET), 33(Accepted for Special Issue on Mobile Augmented and Virtual Reality).

Steagall, M., Sinfield, D., Cochrane, T., & Tolutau, T. (2016, 14-16 November). Contextualising the classroom: Using Google Maps and 360 degree imagery to augment the undergraduate design environment. Paper presented at the ICERI2016 Proceedings: the 9th annual International Conference of Education, Research and Innovation, Seville, Spain.

Schlessor, M., & Cochrane, T. (2016, 30 November – 1 December). 360 Video and mobile VR workshop. Paper presented at the 6th Mobile Creativity and Mobile Innovation Symposium, Swinburne University, Melbourne, Australia.

Cochrane, T., Sinfield, D., Steagall, M., & Tolutau, T. (2016, 30 November – 1 December). Exploring Mobile360: Immersive user-generated mobile images and video. Paper presented at the 6th Mobile Creativity and Mobile Innovation Symposium, Swinburne University, Melbourne, Australia.

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