The weekly webinar series for the #ASCILITEMLSIG #SOTELNZ #CMALTcMOOC and #MESH360 networks will begin again this Friday 26th July at 10:30am New Zealand time, with special guest @NeilCowie3 on "Apps and websites for language learning". Tune in to the Hangout On Air https://youtu.be/jPEYDfZP8OU
Call for Papers Research in Learning Technology (RLT) MMR Special Collection Mobile Mixed Reality Enhanced Learning - Update 2019 - Call for Papers https://journal.alt.ac.uk/index.php/rlt/CFP Guest editors Dr Thomas Cochrane, Centre for Learning And Teaching, Auckland University of Technology, New Zealand. firstname.lastname@example.org Associate Professor James Birt, Faculty of Society and Design, Bond University, Australia. email@example.com. Dr Vickel Narayan, Faculty of Business and Economics, University of Sydney, Australia. firstname.lastname@example.org Focus of the special collection update Mobile Mixed Reality (MMR) is a rapidly developing technology that is being implemented in many different learning environments. A lot has changed already since the publication of our 2018 Special Collection on MMR, and this update to the 2018 special collection on MMR for 2019 will highlight the latest research in this domain.
Why get involved with the #CMALTcMOOC? - Food for thought & action: https://www.tandfonline.com/doi/full/10.1080/10494820.2017.1419497 Conclude institutional investment decisions directed to institutional flexibility & student satisfaction agenda – but little support 4 pedagogic innovation in course design & delivery approaches. Digital Capability PD key #CMALT #ASCILITE #ASCILITEMLSIG #CMALTcMOOC Reference: Walker, Richard, Jenkins, Martin, & Voce, Julie. (2018). The rhetoric and reality of technology-enhanced learning developments in uk higher education: Reflections on recent ucisa research findings (2012–2016). Interactive Learning Environments, 26(7), 858-868. doi: 10.1080/10494820.2017.1419497
Conducting Educational Design Research Educational design research (EDR) addresses two primary goals: • improving educational effectiveness in specific practical settings, and • identifying empirically grounded and sharable design principles and models for enhancing educational effectiveness beyond specific settings. A third, but nonetheless important goal, is professional development for all participants, both practitioners and researchers. Since its formalization in the early 1990s, EDR (also known as "design-based research" and by several other names) has become increasingly adopted by educational researchers and collaborating practitioners working in fields such as educational technology, the learning sciences, and healthcare education. EDR goes beyond "action research" by combining the solution of real world practice problems with the search for reusable/replicable intervention design principles. The emphasis in this workshop will be less on the theoretical aspects of EDR and more on the "nuts and bolts"…
The IEEE TALE 2018 conference was held in Wollongong, Australia 3-6 December. Our contribution from the #SOTELNZ research cluster was from the #MESH360 project, featuring a day-long mobile VR demo, and our short paper that was awarded as overall best short paper for the conference! Cochrane, T, Cook, S, Aiello, S, Aguayo, C, Dañobeitia, C, & Boncompte, G. (2018). Designing immersive mobile learning mixed reality for paramedic education. Paper presented at the 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), University of Wollongong, Australia. Read more on ResearchGate Twitter Moment: https://twitter.com/i/moments/1070617837889155073