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Call for abstracts

SoTEL will provide a platform for both the beginner and expert practitioner to inform and enlighten colleagues and peers of the positive outcomes of technology enhanced learning.

Showcasing and sharing knowledge, skills, innovations and results from evidence-based practice, collaboration and co-operation will definitely be encouraged and supported.

Some topical areas of interest which support the Scholarship of Technology Enhanced Learning and which could form the basis of your submission (other topics which focus on the scholarship of technology enhanced learning are also welcome):

  1. Exploring the concept and theory behind the use of Virtual Reality and how it can impact on learning outcomes.
  2. The potential and learning outcomes from using Google education apps.
  3. Solving issues of Accessibility and digital learning.
  4. Innovations that promote and enhance learning in commonly used VLEs such as Blackboard Brightspace, Canvas, and Moodle.
  5. Digital badges, concept , theory, application and outcomes.
  6. Blended learning, exploiting the potential of learning technologies to enhance student learning.
  7. Exploring the concept and theory behind the use of Augmented Reality and how it can impact on learning outcomes.
  8. Guided enquiry, concept, theory and practice in enhancing student learning.
  9. The use of social media to support effective teaching and learning.
  10. Developing staff skills in the effective use of technology to enhance student learning.
  11. Effective Apps for teaching and learning.
  12. eLearning and online authoring tools to improve the student learning experience.
  13. Effective us of Video as a learning enabler.
  14. Mobile learning: What works and why?
  15. The emergence of AI (artificial intelligence) and it’s potential role in technology enhanced learning.
  16. Gamification, robotics and active learning with technology

You are cordially invited to make a submission for the second SoTEL symposium to be held at Auckland University of TechnologyCity Campus in February 2019 on the 14 and 15th. There are a variety of presentation formats and ways you could get involved—outlined below.


Brief Presentations (Presentation Time: 20 minutes plus Q&A 10 minutes)

A Brief presentation should discuss and/or demonstrate strategies, techniques, issues, solutions, associated with learning with the use of technology. It should describe:

  • the context/motivation for the topic
  • what will be shown or discussed
  • what are the implications for future practice.

[Submit your abstract]


Case Studies (Presentation Time: 20 minutes plus Q&A 10 minutes)

Case studies are related to institutional or individual experiences and should describe:

  • how the technology was used to enhance learning and in what context for the case study
  • who was involved in the development and presentation
  • what are the implications for future practice.

[Submit your abstract]


Demonstrations (Presentation Time: 20 minutes plus Q&A 10 minutes)

Demonstrations will enable participants to review innovative developments in practice or progress and should describe:

  • the major  learning and technology aspects of the innovation to be demonstrated
  • the context and motivation for the innovation
  • what are the implications for future practice.

[Submit your abstract]


Round Tables (Time allocation: 30 minutes)

Round Tables allow maximum interaction in informal discussions on a single topic focussing on learning enhanced through technology and should:

  • describe the topic to be explored
  • why the topic is important
  • involve all participants in discussion
  • record positive ‘takeaways’
  • determine how the debate will be continued.

[Submit your abstract]


Tutorial (Time allocation: 100 minutes)

Tutorials must be designed to explore the effective use of technology for learning and teaching. The abstract should describe:

  • the outcomes of the session
  • the technological enhancement aspect of teaching and learning
  • how the session will be organised
  • the resources to be distributed.

[Submit your abstract]


Workshop (Time allocation: 100 minutes)

Workshops must be designed to actively engage participants in authentic settings. The abstract should describe:

  • the intended outcomes of the session
  • the major features to be investigated
  • how the session will be organised
  • the resources to be distributed
  • details of expectations and requirements of participants.

[Submit your abstract]


POSSIBLE Committee initiated activities
  • ‘Cracker Barrel’
  • SIG’s
  • Debate
  • GAMING
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